#ifndef LOADSOUND_H
#define LOADSOUND_H

#include <QSound>

// PACMAN SOUNDS
static QSound *eatSound = new QSound("sounds/chomp.wav");
static QSound *eatFruit = new QSound("sounds/eatfruit.wav");
static QSound *eatGhost = new QSound("sounds/eatghost.wav");
static QSound *dying = new QSound("sounds/pacmandying.wav");

// GAME SOUNDS
static QSound *extraLife = new QSound("sounds/extrapac.wav");
static QSound *gameOverSound = new QSound("sounds/gameover.wav");
static QSound *intro = new QSound("sounds/intro.wav");
static QSound *start = new QSound("sounds/start.wav");

//ENEMY SOUNDS
static QSound moveSound("sounds/sirensoft.wav");
static QSound blueSound("sounds/ghostblue.wav");
static QSound whiteSound("sounds/returnghost.wav");
static QSound deadSound("sounds/eatghost.wav");


#endif // LOADSOUND_H
